Jared DeMott is an information security expert. DeMott has been on three winning Defcon capture-the-flag teams, and has been an invited lecturer at prestigious institutions such as the United States Military Academy. Eric is well versed in a variety of Risk Assessment services and has extensive experience in penetration testing, insider threat assessments, Social Engineering, physical security and Red Team engagements. Eric was also born with invisible gills and is referred to by close friends and closer enemies as the "phish whisperer".
Women in Video Games video. The campaign expanded to include renewed harassment of prominent   feminist media critic Anita Sarkeesianwho had previously been a target of online harassment due in part to her YouTube video series Tropes vs. Women in Video Gameswhich analyzes sexist stereotypes in video games.
Women was released on August 24,Sarkeesian received rape and death threats, and private information including her home address was leaked; she was compelled to flee her home. In mid-October Brianna Wuanother independent game developer and co-founder of video game studio Giant Spacekatsaw her home address and other identifying information posted on 8chan as retaliation for mocking Gamergate.
Wu then became the target of rape and death threats on Twitter and elsewhere. After contacting police, Wu fled her home with her husband, saying she would not allow the threats to intimidate her into silence. The Guardian reported that both swatting attempts were coordinated through the " baphomet " subforum of 8chan.
Wu cited security concerns, lack of confidence in the management and their failure to return calls. Almost immediately her home address and phone number were posted online, leading to harassing letters and phone calls.
Stephen Colbert questioned why men like Kluwe had not been threatened by Gamergate, noting that the targets were almost entirely women. A May meeting in Washington D. This led to the evacuation of the building and the surrounding neighborhood.
They also describe how initial organizers attempted to cultivate a palpable narrative for public consumption while internally focusing on personal grudges against Quinn and aggressive sexual imagery.
A number of websites have blocked users, removed posts, and created policies to prevent their users from threatening Quinn and others with doxing, assault, rape and murder, and planning and coordinating such threats.
Commentators have decried the use of such terminology as dehumanizing, and said that discussions on Gamergate forums often center around those referred to as "Literally Who". One quarter of the tweets sampled were produced by users new to Twitter, most of whom were pro-Gamergate. And ultimately Gamergate will be defined—I think has been defined—by some of its basest elements.
Singal observed Gamergate supporters making a constant series of attacks on Quinn, Sarkeesian, and other women, while frequently stating that Gamergate "is not about" them.
Within the United States, Twitter and other social media sites are not liable for content posted by third-parties of their service under Section of the Communications Decency Actand so have no legal obligation to police malicious content such as harassment and threats.
The move, while arising in the wake of the Gamergate harassment, was due to general issues of the harassment of women on the Internet. In the 4chan post that may have coined the hashtag, it was framed as a way to "demand the SJWs stop using you as a shield to deflect genuine criticism".
After a number of game developers criticized Intel for this, arguing that it could have a chilling effect on free speech and that it amounted to supporting harassment, Intel apologized for appearing to take sides in the controversy   and resumed advertising on Gamasutra in mid-November.
These groups organized voting blocs that dominated the Hugo Awards. The campaign was described as a backlash against the increasing racial, ethnic, and gender diversity in science fiction.
Kathleen Bartzen Culver, a professor and media ethics expert at the University of Wisconsin—Madisonwrote that while Gamergate supporters claimed to be interested in journalism ethics, their "misogynistic and threatening" behavior belied this claim. The irony comes from people who claim to be challenging the ethics of game journalists through patently unethical behavior.
Yiannopoulos and Gamergate supporters saw the mailing list as evidence of collusion among journalists.
As video games grew in mainstream popularity during the s, a "gamer" identity emerged around games marketed to an audience that was predominantly young, male and heterosexual.
Over the years, the growing popularity of games expanded that audience to include many who did not fit the traditional gamer demographic, particularly women.
Shira Chess and Adrienne Shaw write that concern over these changes is integral to Gamergate, especially a fear that sexualized games aimed primarily at young men might eventually be replaced by less sexualized games marketed to broader audiences.
Women in Video Games project is devoted to female stereotypes in games. Her fund-raising campaign and videos were met with hostility and harassment by some gamers. Further incidents raised concerns about sexism in video gaming. Rhodes said the antagonism in the Gamergate controversy was a result of the industry seeking to widen its customer demographic instead of focusing on core gamers, which Rhodes says "is precisely what videogames needed".
Sexism in video gaming Gamergate has been described as an expression of sexism and misogyny within gaming culture; its main themes are criticism of feminism and so-called "social justice warriors", who are perceived as a threat to traditional video games.
She related these attacks to harassment sent to a woman who criticized a Teen Titans cover and to a community manager of the Mighty No. Writing in The New Yorker, Simon Parkin observed that Quinn was attacked while the male journalist who was falsely accused of reviewing her work favorably largely escaped, revealing the campaign as "a pretense to make further harassment of women in the industry permissible".DEF CON Computer Underground Hackers Convention Speaker Page.
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What is a security threat caused by insiders? It is true that cyber security threats, such as malware attacks, hacking, denial-of-service attacks and ransomware, are much more frequent than insider attacks.
It is true until you look deeper, that is. While insider threats in cyber security are often. Insider threat management is the process of preventing, combating, detecting, and monitoring employees, remote vendors and contractors, to fortify an organization's data .
The risk of insider threats compared to outsider threats is an ongoing debate, though more companies are taking notice of the risks that insiders can pose to the company's data security today than in the past.
Historically, the data breaches that make the news are typically carried out by outsiders. While these breaches can cost hundreds of thousands of dollars (often millions more), outsider.